ROBLOX Welcomes Microsoft and Sony to Our Home in the Cloud

A home we've become quite comfortable in.

A home we’ve become quite comfortable in.

This will probably come as no surprise, but our staff is populated by gaming enthusiasts. We spend our lives working to make ROBLOX the best gaming experience out there, and part of that means keeping a vigilant eye on our industry. ROBLOX is a unique platform in that it exists entirely on the internet–and it’s been interesting to notice other platforms start to shift their gaze towards a cloud-based architecture.

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Economic Ideas: Scarcity, Popularity, Liquidity, and Volatility

Johnsbook11The ROBLOX economy is in constant motion, and many entrepreneurial-minded users have found methods to leverage it in order to turn significant profits. ROBLOX Creative Director John Shedletsky keeps a close eye on the economy, so we thought we’d tap him to see if he had any helpful advice he could share with those of you looking to dive into the market.

There is no guaranteed path to profit

There is no guaranteed way to profit from limited items on ROBLOX, so keep that in mind. If there were a 100% foolproof way to make ROBUX out of nothing, you can bet that a lot of fools would be doing it right now. The purpose of this article is to provide food for thought–it is not a get-rich-quick guide.

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Feedback Loop: Sounds & Music, Group Ranks, Badges and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop – the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this issue, John Shedletsky discusses the potential for user-created faces, sounds and music, removing group ranks, game analytics, rendering motion blur, a “badge showcase” section on the profile, building performance questions, and more. All of the feedback featured in this article was collected via a Twitter survey. Follow @ROBLOX for opportunities to submit your feedback in the future!

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A Retrospective Look at BLOXcon London

I just stepped off of a plane after participating in our first-ever BLOXcon in London, England! In Chicago, Alan wrote a retrospective piece that focused on the the happenings at BLOXcon – so I thought I’d take a look back at the craziness I just experienced, and write about it. If you’re into the whole “brevity” thing, take a look at the video below for a quick summary of BLOXcon London. If you’ve got a few minutes, read about my BLOXcon experience, from setup to tear down.

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Feedback Loop: Dynamic Lighting Advances, Studio Tips and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this issue, John Shedletsky discusses updates to dynamic lighting and shadows, offers advice for ROBLOX Studio builders, talks about the specularity of parts, considers the idea of place subscriptions, reflects on the rise of ROBLOX, and a whole lot more. Check it out.

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Feedback Loop: Game Discovery, Materials, Video Ads and More

Feedback Loop99% of the content available on ROBLOX is created by our passionate community of builders. In Feedback Loop — the spiritual successor to the long-running Responding to User Feedback series – we respond to builders’ grand ideas for ROBLOX and questions about the past, present and future.

In this, the second issue, John Shedletsky and a guest commentator discuss the quality game discovery and recommendations, additional materials for parts, cylinder physics, video tutorials, slots for additional games and places, community guidelines, user-created video advertisements and more.

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Video How-To: Implementing a Store in Your Place

Last Saturday, we offered our builders a plugin in order to utilize our recently released in-game transaction API. The idea was to make it easier for builders to utilize the feature, as using the plugin removes the scripting aspect. We always keep a close eye on our blog comments, and these particular comments were varied–some people seemed to understand how it worked right off the bat, while others needed some guidance. That’s why we decided to document the procedure in a video, so builders who are having trouble can watch the entire implementation process from beginning to end. Check it out below.

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